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Péter Kristof Makai

Dr. Péter Makai

Landhaus Fellow

Contact

Rachel Carson Center
Leopoldstr. 11a
80802 Munich


Péter Kristóf Makai is set to begin his Landhaus Fellowship at the Rachel Carson Center for Environment and Society in January 2022, researching how board and video games portray anthropogenic climate change and biodiversity. He worked as a KWI International Fellow at the Kulturwissenschaftliches Institut in Essen, focusing on how computer games mediate the physical pleasures of theme parks and how board games use themes to convey meaning. Péter was the Crafoord Postdoctoral Research Fellow in Intermedial and Multimodal Studies at Linnaeus University in Växjö, Sweden. He obtained his PhD from the University of Szeged in literary studies, writing his dissertation on the depiction of autism in contemporary Anglophone literature and literary theory. In addition, he regularly publishes on Tolkien and games and in science fiction studies. He is a member of Mensa HungarIQa, an avid hiker and biker, and holds a Level 3 Award in Wines from the Wine and Spirits Education Trust.

RCC Research Project: Playing to Survive: Communicating Climate Change in Computer and Board Games

Selected Publications:

  • “Games: Playable Arda.” In A Companion to J. R. R. Tolkien, edited by Stuart E. Lee. 2nd ed. London: Wiley-Blackwell, forthcoming.
  • “Red in Bits and Bytes: Evolutionary Conflicts in Biological God Games.” In Playful Rivalry: The Representation of Conflicts in Games, edited by Jonas and Sjöblom Linderoth. New York and London: Routledge, forthcoming.
  • “When Themes Come True. Why Board Games are like Theme Parks.” KWI-BLOG (blog), October 18, 2021. https://doi.org/10.37189/kwi-blog/20211018-0830.
  • “Chapter 16: A Toolkit for the Intermedial Analysis of Computer Games.” In Intermedial Studies: Communicating Meaning across Media, edited by Jørgen Bruhn and Beate Schirrmacher, 69–85. New York and London: Routledge, 2021.
  • “Recycling Cardboard: Climate Change Board Games.” Paradoxa 31 (2020): 77–104.
  • “Video Games as Objects and Vehicles of Nostalgia.” In Contemporary Nostalgia, edited by Niklas Salmose, 158–171. Basel: MDPI, 2019.